UV, retopology and baking tools
A neutral directory of UV unwrapping and packing tools, manual and automatic retopology tools, LOD optimisers and texture bakers, with platforms, licence models and October 2026 prices.
After modeling, most game assets go through three technical steps: UV unwrapping, retopology of dense meshes, and baking high-poly detail into textures. General suites handle all three, but dedicated tools are often faster or more precise.
#How to choose
Learn the built-in tools of your main suite first: Blender and Maya both include UV editors and retopology tools (Blender Manual: UV tools; Autodesk Help: Unfold UVs options; Autodesk Help: Manually create or retopologize a mesh with…). Add a dedicated tool when one step becomes your bottleneck: RizomUV or a packer for lots of UV work, a manual retopology tool for sculpts and scans, and a dedicated baker such as Marmoset Toolbag when bake quality and speed matter. If you already texture in Substance 3D Painter, its baker may be all you need. For the concepts, see UV seams and islands, UV packing and padding, texel density, bake cage and tangent space and MikkTSpace.
#UV unwrapping and packing
| Tool | Best known for (env/game work) | Platforms | Licence model | Price (as of October 2026) | Free / student option |
|---|---|---|---|---|---|
| Blender UV tools | Built-in Unwrap, Smart UV Project, Lightmap Pack, Follow Active Quads and projections (Blender Manual) | Windows, macOS, Linux (blender.org) | Free, GNU GPL | Free | Free |
| Maya UV Editor | Built-in Unfold, using the Unfold3D method by default (Autodesk Help) | See modeling software | Part of Maya | See modeling software | Maya education licence |
| RizomUV VS / RS | Dedicated unwrapping; VS "is designed for games and VFX", RS for product design (CG Channel) | Windows 10+, macOS 11+, Linux (RHEL/Rocky/Alma 8/9, Ubuntu 24.04) (CG Channel) | Indie (under €100,000 a year): perpetual or rent-to-own, node-locked to two computers; Pro: rental only | VS Indie: €149.90 perpetual or €14.90/month rent-to-own; VS Pro: €34.90/month rental | See vendor |
| UVLayout | Long-established unwrapper with distortion colour-coding and packing; v2025.02 released November 2025 (uvlayout.com) | Pro: Windows, Mac, Linux; Hobbyist: Windows, Mac (uvlayout.com) | Permanent licence with 12 months of updates | Professional US$330 / US$400; Hobbyist US$200 | Student US$35 (4 months) or US$100 (12 months), non-commercial; free demo |
| Ministry of Flat | Fully automatic unwrapping that keeps texel density even and packs islands (quelsolaar.com) | Standalone GUI and command line; works via OBJ | Free licence for hobby, academic and commercial use; paid commercial licence for redistribution, cloud or source | Free; commercial licence on request | Free |
| UVPackmaster 4 | Fast CPU/GPU UV packing, aligning and stacking for Blender and Maya (uvpackmaster.com) | Blender 2.93–5.2 (Superhive) | Per-user licence | $55 single user; $199 studio (2–5 users); $349 studio (6–10 users) | — |
| Zen UV | Blender UV toolset: unwrap, pack, texel density, trim sheets (Superhive) | Blender 4.2–5.2 | Per-user licence | $39 single user; studio licences from $99 (2–5 users) | — |
| TexTools | Free Blender UV and texture tools: align, rectify, texel density, baking modes, Color ID (GitHub) | Blender 3.2+ (most features from 2.8) | Free | Free | Free |
| 3DCoat | Sculpting, retopology, UVs and painting in one app (CG Channel) | Windows, macOS, Linux | Perpetual, subscription or rent-to-own | €379 one-time (individual, 12 months of updates), excluding VAT (3dcoat.com) | See sculpting software |
| Unreal Modeling Mode | In-engine UV editing alongside mesh creation (Beta) (Epic Developer Community) | See game engines | Part of Unreal Engine | See game engines | — |
| Houdini Game Development Toolset | Auto UV and other game tools in Houdini (SideFX) | See modeling software | Comes with Houdini | See modeling software | Houdini Apprentice |

#Retopology
Retopology rebuilds a clean, low-poly mesh over a sculpt or scan. Manual tools give you full control of edge flow; automatic tools are faster but less predictable.
| Tool | Type | Best known for | Platforms | Licence model | Price (as of October 2026) |
|---|---|---|---|---|---|
| TopoGun 3 | Manual, standalone | Drawing new topology over sculpts or scans; also bakes normal, AO and other maps (CG Channel) | Windows, macOS; one licence covers both (topogun.com) | Perpetual standalone or floating licences, excluding VAT; demo cannot save | Perpetual; see vendor (prices did not display) |
| RetopoFlow 4 | Manual, Blender add-on | Sketch-based retopology inside Edit Mode (CG Channel) | Blender 4.2–5.2 (Superhive) | GPL, sold on Superhive | $59.99 |
| Maya Quad Draw | Manual, built in | "Create new meshes that are constrained to another object or plane" (Autodesk Help) | See modeling software | Part of Maya | See modeling software |
| 3DCoat | Manual and automatic | Retopology alongside sculpting and painting (CG Channel) | Windows, macOS, Linux | See above | €379 one-time (3dcoat.com) |
| Quad Remesher | Automatic, plug-in | "An automatic quad remeshing (or auto retopology) algorithm" for 3ds Max, Maya, Blender, Houdini, Modo and Fusion (exoside.com) | Windows, macOS, Linux | Perpetual Indie (non-commercial) or Pro, or subscription; one-month trial (exoside.com) | Single host: $59.90 Indie, $109.90 Pro, or $15.99 per 3 months; all hosts (no CAD): $139.90 Pro, excluding VAT |
| ZRemesher | Automatic, in ZBrush | ZBrush's automatic retopology; the free iPad plan has only some options (Maxon Help) | See sculpting software | Part of ZBrush | See sculpting software |
| Instant Meshes | Automatic, standalone | Field-aligned remeshing from a SIGGRAPH Asia 2015 paper (Jakob et al. 2015) | Windows, macOS, Linux; pre-built binaries (GitHub) | Research code on GitHub | Free |
#LOD and optimisation suites
These tools generate level of detail chains, impostors and billboards and remeshed proxies at scale. They are mostly bought by studios, not individuals.
| Tool | Best known for (env/game work) | Platforms / integrations | Licence model | Price (as of October 2026) | Free / small-studio option |
|---|---|---|---|---|---|
| Simplygon (Microsoft) | Automated LOD chains, remeshing and impostors (simplygon.com) | Unreal, Unity, Maya, 3ds Max, Blender; Houdini in preview | Per title, per year | Standard: $42k per title per year | Indie discounts for registered companies under $5M revenue and costs, from $6,300 a year (under $100k); 30-day evaluation |
| InstaLOD | Polygon reduction, baking, auto-UVs and CAD/scan processing (CG Channel) | Windows, macOS, Linux; plug-ins for 3ds Max, Blender, Cinema 4D, Maya, Unity, Unreal (instalod.com) | Annual subscriptions; free Pioneer edition with attribution | Studio $99 a month, billed annually, for revenue under $250,000; larger licences cost more | Pioneer: free, including commercial use, for revenue or funding under $100,000, with attribution |
Simplygon's free tier ended on 31 March 2024 (TechRaptor: Simplygon Free Tier Simply Gone, Leaving…). Engines also have built-in options: see virtualised geometry and hierarchical LOD.
#Baking
A baker projects detail from a high-poly mesh onto a low-poly mesh's UVs. The result is maps such as normal, ambient occlusion and curvature. See the high-to-low workflow and fixing baking artefacts.

| Tool | Best known for (env/game work) | Platforms | Licence model | Price (as of October 2026) | Free / student option |
|---|---|---|---|---|---|
| Marmoset Toolbag 5 | Real-time baking (marmoset.co) with interactive, UDIM and Bevel Shader baking (CG Channel) | Windows, macOS | Subscription (all upgrades) or perpetual (5.x updates only) (marmoset.co) | Individual US$18.99/month or US$399 perpetual; Studio US$49.99 per seat per month or US$1,299 perpetual | Academic US$119.99 per seat per year for institutions |
| Substance 3D Painter | Bakes AO, curvature and other mesh maps before texturing (Adobe Experience League) | See texturing and material software | Subscription or Steam perpetual | See texturing and material software | Free education licence (substance3d.adobe.com) |
| Knald | GPU baker praised for AO; vertex-colour baking from FBX or OBJ (Polycount) | See vendor | Demo plus paid licences; the Freelancer licence allows commercial use by one person | See vendor (site blocked automated reading) | Demo |
| xNormal | Free standalone baker for normal and AO maps (mmu.ac.uk) | Windows 7 or later | Free | Free | Free |
| Handplane Baker | Free baker with documented settings for Source, Unity and Unreal tangent space (CG Channel) | Windows only | Free, optional donation | Free | Free |
| TopoGun 3 | Bakes from the high-res reference after retopology (CG Channel) | Windows, macOS (topogun.com) | See above | See vendor | Demo, no saving |
| InstaLOD | Bakers including Bevel Normals and Curvature (CG Channel) | See LOD table | See LOD table | See LOD table | Pioneer edition (instalod.com) |
#Further reading
References
- · UV tools (Blender 3.6 Manual) · Blender Manual, 2023 · docs · accessed 2026-10-21
- · Unfold UVs options (Maya 2026) · Autodesk Help, 2025 · docs · accessed 2026-10-21
- · Manually create or retopologize a mesh with Quad Draw (Maya 2022) · Autodesk Help, 2021 · docs · accessed 2026-10-21
- · Blender FAQ · blender.org, 2026 · docs · accessed 2026-10-20
- · Rizom-Lab releases RizomUV 2024 · CG Channel, 2024 · article · accessed 2026-10-21
- · Rizom-Lab releases RizomUV 2027.0 · CG Channel, 2026 · article · accessed 2026-10-22
- · UVLayout · uvlayout.com, 2026 · tool · accessed 2026-10-21
- · Buy UVLayout · uvlayout.com, 2026 · web · accessed 2026-10-22
- · Ministry of Flat · quelsolaar.com, 2026 · tool · accessed 2026-10-21
- · UVPackmaster · uvpackmaster.com, 2026 · tool · accessed 2026-10-21
- · UVPackmaster · Superhive, 2026 · tool · accessed 2026-10-22
- · Zen UV · Superhive, 2026 · tool · accessed 2026-10-22
- · TexTools for Blender · GitHub, 2026 · tool · accessed 2026-10-21
- · Pilgway releases 3DCoat 2025 and 3DCoatTextura 2025 · CG Channel, 2025 · article · accessed 2026-10-20
- · Buy 3DCoat · 3dcoat.com, 2026 · web · accessed 2026-10-22
- · Modeling Mode in Unreal Engine · Epic Developer Community, 2026 · docs · accessed 2026-10-21
- · Game Development Toolset Overview · SideFX, 2019 · course · accessed 2026-10-20
- · Pixelmachine releases TopoGun 3 · CG Channel, 2023 · article · accessed 2026-10-21
- · TopoGun 3 · topogun.com, 2026 · tool · accessed 2026-10-22
- · Orange Turbine releases Retopoflow 4.0 for Blender · CG Channel, 2025 · article · accessed 2026-10-21
- · RetopoFlow 4 · Superhive, 2026 · tool · accessed 2026-10-22
- · What is Quad Remesher? · exoside.com, 2026 · web · accessed 2026-10-21
- · Quad Remesher: licence types and pricing · exoside.com, 2026 · web · accessed 2026-10-22
- · Free Plan vs Subscription Plan (ZBrush for iPad) · Maxon Help, 2026 · docs · accessed 2026-10-20
- · Instant Field-Aligned Meshes · ACM Transactions on Graphics (SIGGRAPH Asia 2015), 2015 · paper · accessed 2026-10-21
- · wjakob/instant-meshes · GitHub, 2026 · tool · accessed 2026-10-21
- · Simplygon · simplygon.com, 2026 · web · accessed 2026-10-22
- · InstaLOD releases InstaLOD 2026 · CG Channel, 2026 · article · accessed 2026-10-21
- · InstaLOD · instalod.com, 2026 · web · accessed 2026-10-22
- · Simplygon Free Tier Simply Gone, Leaving Developers in the Lurch · TechRaptor, 2024 · article · accessed 2026-10-21
- · Marmoset Toolbag · marmoset.co, 2026 · web · accessed 2026-10-21
- · Marmoset releases Toolbag 5.0 in free public beta · CG Channel, 2024 · article · accessed 2026-10-21
- · Marmoset shop · marmoset.co, 2026 · web · accessed 2026-10-22
- · How to bake mesh maps (Substance 3D Painter) · Adobe Experience League, 2026 · docs · accessed 2026-10-21
- · Substance 3D for education · substance3d.adobe.com, 2026 · web · accessed 2026-10-21
- · Knald thread (Knald 1.1.2 discussion) · Polycount, 2016 · forum · accessed 2026-10-21
- · xNormal (Software Download Centre) · mmu.ac.uk, 2026 · web · accessed 2026-10-21
- · Handplane 3D releases free baking tool Handplane Baker · CG Channel, 2016 · article · accessed 2026-10-21
- · Recommended software for baking normals/ambient occlusion maps · Polycount, 2018 · forum · accessed 2026-10-21
Pages that link here
- The game asset pipeline Topic
- Choosing tools: an overview Overview
- Texturing and material software Reference
- Photogrammetry and scanning tools Reference
- Retopology Topic
- UV mapping Topic
- Baking Topic
Last updated 2026-10-22