Part 11 — Practice
Practice projects with measurable goals (a first prop, a modular room, a trim sheet, a lit scene) and a year-long learning roadmap.
Projects
- Exercise: your first game-ready propExerciseA full project brief for one game-ready prop, from reference to engine, with a triangle budget, a texel density, a texture size, staged checkpoints and a breakdown to present it.
- Exercise: a modular roomExerciseA full project brief for one interior room built from a small modular kit on a grid, with metrics, a piece list, stress tests, checkpoints and a kit-sheet presentation.
- Exercise: a trim sheetExerciseA full project brief for one 2048 px trim sheet at 512 px/m, planned from a kit, built, tested at low mips and used to texture several pieces, with checkpoints and a breakdown.
- Exercise: lighting one scene four waysExerciseA full project brief for lighting one finished scene in four different ways without changing a mesh, with exposure targets, light limits, profiling, checkpoints and a side-by-side presentation.
- A 12-month learning roadmapGuideA month-by-month plan for learning real-time 3D and environment art in a year, linking the handbook's pages and exercises, with quarterly checkpoints and the main disagreements about how to learn.