An optical illusion that makes things look bigger, smaller, nearer or farther than they are by controlling their scale relative to the viewer. It works only from planned viewpoints.
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Forced perspective is "a technique that employs optical illusion to make an object appear farther away, closer", larger or smaller than it is (Wikipedia: Forced perspective).
It is the deliberate version of the scale cheating described on scale and proportion.
Distance and size trade against each other. An object twice as far away looks half as big, so a small object close to the viewer can look like a large one far away. Designers use this in two ways:
Shrink details with height or distance so an object reads as taller or deeper than it is.
Place objects at different depths so they look side by side at different sizes.
Both only hold from the intended viewpoint. Wikipedia: "If the camera's point of view were moved, then parallax would reveal the true relative positions" (Wikipedia: Forced perspective). And angular size alone "cannot fully trick the eye": aerial perspective, lighting and blur must also agree (Wikipedia: Forced perspective). See fog and atmosphere.
Skyline buildings: smaller windows and floors near the top make a backdrop building feel taller, as with the Disney castles (Wikipedia: Forced perspective).