Photogrammetry and scanning tools
A neutral directory of desktop photogrammetry software, phone scanning apps and Gaussian splat capture, plus capture equipment notes for game environment work.
Photogrammetry builds a textured 3D model from many overlapping photos of a real object. Environment artists use it for rocks, ground surfaces, props and building details. The tools range from desktop software that processes hundreds of DSLR photos to phone apps that capture and process in the cloud.
For the technique itself, see photogrammetry and photo-sourced and scanned materials. Scans usually need retopology and baking before they are game-ready; see UV, retopology and baking tools. For licence types, see software licensing explained.
#Desktop photogrammetry software
| Tool | Best known for in game work | Platforms | Licence model | Price (as of October 2026) | Free / student option |
|---|---|---|---|---|---|
| RealityScan (formerly RealityCapture) | Epic's desktop photogrammetry; 2.0 added AI masking, better alignment on low-feature surfaces and coverage heatmaps (Digital Production) | Windows only; needs an NVIDIA CUDA GPU (CG Channel; Wikipedia) | Free under US$1 million revenue in the past 12 months; seats above that, with a 30-day trial (realityscan.com) | US$1,250 per seat per year above the threshold, including a year of updates | Free for individuals and companies under the threshold, students and educational institutions |
| Agisoft Metashape | Commercial photogrammetry in Standard and Professional editions (agisoft.com) | Windows, macOS, Linux | Perpetual ("NOT time-limited"), with free updates up to version 2.x (agisoft.com) | Standard $179; Professional $3,499 (node-locked) (agisoft.com) | 30-day full trial or demo mode without export ; educational licences for accredited institutions, no commercial use |
| 3DF Zephyr | Photogrammetry suite in Free, Lite and full editions (3dflow.net) | Windows 10 and 11 ; one NVIDIA card in Free (3dflow.net) | Perpetual with one year of updates; full edition also as a 30-day subscription | Lite €199 + VAT; Zephyr €4,200 + VAT, or €250 + VAT per month | Free edition, 50 photos per project, "completetly free for personal use" |
| Meshroom | "A free, open-source 3D Reconstruction Software based on the AliceVision framework" (Meshroom Manual) | — | Open source | Free | Free |
| COLMAP | "General-purpose Structure-from-Motion (SfM) and Multi-View Stereo (MVS) pipeline" with a GUI and a scriptable command line (colmap.github.io) | Pre-built binaries, PyPI and Docker | New BSD licence (colmap.github.io) | Free | Free |
Lite handles up to 500 photos, while the full Zephyr edition has no image limit (3dflow.net: 3DF Zephyr Free).
#Phone and tablet scanning apps
| App | Capture methods | Platforms | Licence model | Price (as of October 2026) | Free tier |
|---|---|---|---|---|---|
| RealityScan Mobile | Photo capture with auto-capture, up to 300 images, uploaded as you capture (Epic Developer Community) | Android, iOS, iPadOS (CG Channel) | Free, including commercial use; scan data may be used for training unless you opt out | Free | Whole app |
| Polycam | LiDAR mode on iPhone/iPad Pro; Photo mode from overlapping photos (SkyeBrowse) | Mainly iPhone and iPad; Android is Photo mode only | Subscription | Basic $150 per year or $30 per month; Business $400 per user per year; Enterprise $1,200 per user per year, three-user minimum (poly.cam) | 10 photogrammetry captures, 150 images per model, glTF export |
| KIRI Engine | Photo Scan, featureless-object scan from video, and 3D Gaussian Splatting (Apple App Store) | iPhone, iPad, Apple silicon Mac, Apple Vision; web with Pro | Subscription | Pro US$79.99 per year or US$17.99 per month (kiriengine.app) | Unlimited scans, up to 150 photos and 2 GB per scan; mesh-inclusive splat scans and featureless-object scans need Pro |
| Scaniverse | On-device Gaussian splats and meshes; exports SPZ and USDZ (nianticspatial.com) | iOS, Android, web | Niantic Spatial product; credit-based plans (nianticspatial.com) | Plus $20 per month or $200 per year; Pro $50 per month or $500 per year; Pro adds commercial rights | Free plan with 20,000 monthly credits and FBX, SPZ and PLY export; no commercial rights |
#Gaussian splat and radiance-field tools
A Gaussian splat stores a scene as many small, coloured blobs rather than polygons. Splats look photoreal but are not a game-ready mesh, so treat them as reference, previs or an experiment.
| Tool | What it does | Platforms | Licence model | Price (as of October 2026) |
|---|---|---|---|---|
| Postshot | Jawset's radiance-field reconstruction from ordinary photos or video (jawset.com) | Windows 10+, NVIDIA GPU with compute capability 7.5 or higher, e.g. RTX 2060 | Free plan for non-commercial use; Indie and Studio plans for commercial use (jawset.com) | Subscription; see vendor (prices did not display) |
| KIRI Engine 3DGS | "Mesh-Inclusive 3DGS Scan" on the Pro plan (kiriengine.app) | See above | Subscription | Included with KIRI Pro |
| Scaniverse | Splats processed on the phone (nianticspatial.com) | iOS, Android | Credit-based plans; commercial rights on Pro (nianticspatial.com) | Free plan; Pro $50 per month |
| Nerfstudio | Research framework for training NeRFs; includes Splatfacto, its Gaussian splatting method (docs.nerf.studio) | Code-first (Python) | Open project from Berkeley | Free |
| Luma AI | No longer a capture tool. The company pivoted to generative video in 2024, and capture uploads appeared to be disabled from November 2024 (radiancefields.com) | — | — | — |
Postshot's free plan files can only be reopened on the free plan, while Indie removes the watermark and allows commercial use (jawset.com: Postshot pricing).
#Capture equipment notes
Good scans depend more on photos than software.
| Item | What sources recommend |
|---|---|
| Camera | Adobe's capture guide treats a DSLR with manual mode and exchangeable lenses as the main tool, and says "12Mp or more resolution is a good choice" (Adobe Experience League). A phone is enough to learn with (Epic Developer Community). |
| Tripod and turntable | For small objects, fix the camera and rotate the object. A manual turntable works on a budget; an automated one that triggers the camera is faster and more repeatable (Adobe Experience League). |
| Background | A plain paper, cardboard or cloth backdrop stops the software confusing the background with the rotating object (Adobe Experience League). KIRI recommends turning on Auto Object Masking for turntable scans (kiriengine.app). |
| Coverage | Adobe suggests "16 shots per rotation" in at least five loops at different heights (Adobe Experience League). KIRI recommends at least three full rotations (kiriengine.app). |
| Light | Use diffuse, even light; matte objects are easier to capture (Adobe Experience League). |
| Cross-polarisation | Polarised light and a polarising lens filter "remove all specular highlights from an object" (Pixpro), giving a cleaner base colour. |
Other points from vendor guides:
- Take many photos. A Capturing Reality knowledge-base post advises "Do not limit the number of images" (Unreal Engine Forums: Knowledge Base: Taking pictures for…).
- Overlap heavily. Areas not seen in multiple images will not appear in the model, and the subject should fill at least half of each frame (Epic Developer Community: RealityScan step-by-step guide).
- Avoid difficult subjects. Featureless, single-colour, reflective or transparent objects scan badly on a turntable (kiriengine.app: How to scan with a turntable).
- Flat surfaces may not need full photogrammetry. For ground and wall materials, a single photo can be turned into a PBR material in Substance 3D Sampler (Adobe Experience League: Image to Material). Note that Sampler removed its own 3D Capture feature in version 5.1 (Adobe Experience League: 3D Capture Equipment). See texturing and material software.
#Further reading and watching
References
- · RealityScan 2.0: Epic gives RealityCapture a new name and new tricks · Digital Production, 2025 · article · accessed 2026-10-20
- · Epic Games releases RealityScan 2.0 · CG Channel, 2025 · article · accessed 2026-10-20
- · RealityCapture · Wikipedia, 2026 · web · accessed 2026-10-20
- · RealityScan licensing · realityscan.com, 2026 · web · accessed 2026-10-22
- · Metashape installer downloads · agisoft.com, 2026 · web · accessed 2026-10-21
- · Metashape licensing options · agisoft.com, 2026 · web · accessed 2026-10-21
- · Agisoft online store · agisoft.com, 2026 · web · accessed 2026-10-22
- · 3DF Zephyr feature comparison · 3dflow.net, 2026 · web · accessed 2026-10-22
- · 3DF Zephyr Free · 3dflow.net, 2026 · web · accessed 2026-10-21
- · About Meshroom · Meshroom Manual, 2026 · docs · accessed 2026-10-21
- · COLMAP · colmap.github.io, 2026 · docs · accessed 2026-10-21
- · COLMAP license · colmap.github.io, 2026 · docs · accessed 2026-10-21
- · RealityScan step-by-step guide · Epic Developer Community, 2026 · docs · accessed 2026-10-21
- · Polycam Review · SkyeBrowse, 2026 · article · accessed 2026-10-21
- · Polycam pricing · poly.cam, 2026 · web · accessed 2026-10-22
- · KIRI Engine: 3D Scanner & LiDAR (App Store listing) · Apple App Store, 2026 · web · accessed 2026-10-21
- · KIRI Engine pricing · kiriengine.app, 2026 · web · accessed 2026-10-22
- · Capture (Scaniverse) · nianticspatial.com, 2026 · web · accessed 2026-10-22
- · Niantic Spatial pricing · nianticspatial.com, 2026 · web · accessed 2026-10-22
- · Postshot · jawset.com, 2026 · web · accessed 2026-10-21
- · Postshot pricing · jawset.com, 2026 · web · accessed 2026-10-22
- · Nerfstudio documentation · docs.nerf.studio, 2026 · docs · accessed 2026-10-21
- · Luma AI · radiancefields.com, 2026 · article · accessed 2026-10-21
- · 3D Capture Equipment (Substance 3D Sampler) · Adobe Experience League, 2026 · docs · accessed 2026-10-21
- · How to scan with a turntable · kiriengine.app, 2026 · web · accessed 2026-10-21
- · Cross Polarization Photogrammetry · Pixpro, 2022 · article · accessed 2026-10-21
- · Knowledge Base: Taking pictures for photogrammetry · Unreal Engine Forums, 2017 · forum · accessed 2026-10-21
- · Image to Material (Substance 3D Sampler) · Adobe Experience League, 2026 · docs · accessed 2026-10-21
Pages that link here
- The game asset pipeline Topic
- Choosing tools: an overview Overview
- A free and open-source pipeline Guide
- Ways to build a 3D model Overview
- Photo-sourced and scanned materials Topic
- De-lighting Key term
- Cross-polarisation Key term
- Gaussian splatting Topic
- Photogrammetry Topic
Last updated 2026-10-22