Modding and user-generated content tools
The free editors that let you build inside existing games - UEFN, Roblox Studio, Minecraft add-ons, Source 2 Hammer, the Skyrim Creation Kit, Halo Forge and Quake-style editors - with what each costs, what you can import, and what each teaches an environment artist or level designer.
Modding and user-generated content (UGC) tools are editors that let players build new levels, assets and games inside an existing game or platform. Some are the studio's own internal tools, released to the public; others are platforms built for creators from the start. The editors themselves cost nothing, though some need a copy of the game.
For an environment artist or level designer they provide a finished game's assets, metrics, lighting and players to build with, which a blank engine does not. This page compares the main options. For general-purpose blockout editors, see level editors and blockout tools; for full engines, see game engines.
#Comparison
| Tool | Game or platform | Cost | Platform | Custom assets | Publishing |
|---|---|---|---|---|---|
| UEFN (Unreal Editor for Fortnite) | Fortnite | Free via the Epic Games Store (MP1st) | PC application (Epic Developer Community) | "You can even import assets directly into UEFN" | Islands in Fortnite; engagement-based payouts |
| Roblox Studio | Roblox | Free (Roblox Creator Hub) | Windows and Mac | Custom meshes up to 20,000 triangles each; colour and PBR textures (Roblox Creator Hub) | Experiences on Roblox, playable on console, desktop and mobile (Roblox Creator Hub) |
| Minecraft add-ons | Minecraft Bedrock | Free documentation and templates (Microsoft Learn) | See Microsoft Learn | Resource and behaviour packs, custom blocks and entities | Shared as add-ons |
| CS2 Workshop Tools (Hammer 5.x) | Counter-Strike 2 | "Currently freely available" (Valve Developer Community) | See the Valve wiki | Material Editor and ModelDoc Editor included | Workshop Item Tools to "inspect, preview, and publish" |
| Skyrim SE Creation Kit | The Elder Scrolls V: Skyrim Special Edition | Free; needs the PC game (Steam) | Windows only | New quests, environments, characters, dialogue, weapons | Shared through Bethesda.net |
| Halo Infinite Forge | Halo Infinite | Part of Halo Infinite; open beta for all players from 2022 (Windows Central) | Xbox and PC | Built from in-game objects, terrain and effects; no external import described | Shared in-game |
| TrenchBroom | Quake-engine games | Free, GPLv3+ (trenchbroom.github.io) | See the project site | Brush-based maps | Community mod sites |
#The tools in more detail
#UEFN
Epic released UEFN in March 2023 as "a creative suite for Fortnite creators", built on Unreal Engine, with a new programming language, Verse (MP1st: Epic Games Releases Unreal Editor for…). Epic committed 40% of net revenue from the Fortnite Item Shop and similar purchases to its engagement-based creator programme (MP1st: Epic Games Releases Unreal Editor for…). Fab sells some assets specifically for UEFN, including "Reference Only" versions that give access to an asset through its Verse path (Fab documentation: Licenses and Pricing in Fab).
For artists, UEFN is the closest UGC tool to a studio Unreal workflow: the same editor ideas, real asset import, and Epic's own documentation on greyboxing, which it defines as "the process of making a playable rough draft of a level" (Epic Developer Community documentation: Greyboxing in Unreal Editor for Fortnite).
#Roblox Studio
Roblox Studio is "free to use and has everything you need to start publishing creations" (Roblox Creator Hub: Roblox Studio). Its mesh rules are similar to a studio art brief: individual meshes "can not exceed 20,000 triangles", models should be watertight with no exposed holes or backfaces, use quads where possible, and have non-zero thickness; textures may be basic colour or "modern PBR" (Roblox Creator Hub: Mesh specifications). Working to these limits is good practice for polygon and triangle budgets.
#Minecraft add-ons
Minecraft Bedrock add-ons use resource packs (models, textures, sounds) and behaviour packs (logic) (Microsoft Learn: Minecraft Creator documentation). Microsoft documents custom blocks, custom entities with modeling and animation, and tools such as the Block Wizard, Entity Wizard and Bedrock Editor (Microsoft Learn: Minecraft Creator documentation). The art style is narrow, but the block grid is a strict lesson in metrics and readable silhouettes at low resolution.
#Source 2 Hammer and the CS2 Workshop Tools
Hammer is Valve's level editor for Source 2 games, including Half-Life: Alyx, Counter-Strike 2 and Dota 2 (Valve Developer Community: Hammer). The CS2 Workshop Tools open an Asset Browser with Hammer 5.x, the Material Editor, the ModelDoc Editor, an Image Subrect Editor and Source 2 Filmmaker (Valve Developer Community: Introduction to Counter-Strike 2 Workshop…). In Hammer the usual workflow is to place geometry with the Block Tool, then refine it by editing vertices, edges and faces, with a Displacement Tool for terrain (Valve Developer Community: Hammer Overview).
A competitive map has strict requirements: exact sightlines, cover heights and readability for players who know every pixel of the official maps. See sightlines and vistas and layout and flow.
#Skyrim Special Edition Creation Kit
The Creation Kit is "a free downloadable editor that allows you to create mods for Skyrim", and Bethesda describes it as the same toolset the studio uses internally (Steam: Skyrim Special Edition: Creation Kit). Because it is the studio's own toolset, it is a hands-on way to see how a shipped game's spaces are assembled, including its modular kits. Note the Steam reviews: "Mixed", with 61% of 518 reviews positive in October 2026 (Steam: Skyrim Special Edition: Creation Kit).
#Halo Infinite Forge
Forge is Halo's in-game editor. In Halo Infinite it opened as a beta to all players on Xbox and PC, with a planned launch on 8 November 2022 (Windows Central: Halo Infinite Forge beta: Release date, how…). Windows Central described maps built from "thousands of geometric objects", plus terrain, decorations, effects, per-axis object scaling and a scripting system (Windows Central: Halo Infinite Forge beta: Release date, how…). Forge works entirely with in-game objects, which makes it a pure exercise in layout, kitbashing and set dressing and art passes rather than asset creation.
#What each tool teaches
| If you want to practise | Good fit | Why |
|---|---|---|
| Unreal-style environment art and asset import | UEFN | Unreal-based editor with asset import (MP1st) |
| Working to strict technical budgets | Roblox Studio | 20,000-triangle mesh limit and watertight-mesh rules (Roblox Creator Hub) |
| Competitive layout and readability | CS2 Workshop Tools | Hammer, Material Editor and ModelDoc in one package (Valve Developer Community) |
| Studying how a shipped game is built | Skyrim Creation Kit | The studio's own toolset (Steam) |
| Layout and set dressing with fixed assets | Halo Forge | Thousands of in-game objects, no import (Windows Central) |
| Classic brush-based blockout | TrenchBroom | Dedicated Quake-engine editor (trenchbroom.github.io) |
#Common mistakes
- Ignoring the platform's content rules. Each platform has its own terms for publishing and monetising; read them before you invest months.
- Portfolio pieces made only from stock game assets. They show layout skill, not asset skill (80 Level: How to Approach Environment Art).
- Ignoring the game's metrics. Players notice at once when cover is the wrong height or doors are too narrow. Measure the official maps first; see grids and metrics.
#Further reading and watching
References
- · Epic Games Releases Unreal Editor for Fortnite, Pledges 40% of Net Revenue for Creators · MP1st, 2023 · article · accessed 2026-10-21
- · Unreal Editor for Fortnite · Epic Developer Community, 2026 · docs · accessed 2026-10-20
- · Install Roblox Studio · Roblox Creator Hub, 2026 · docs · accessed 2026-10-20
- · Mesh specifications · Roblox Creator Hub, 2026 · docs · accessed 2026-10-21
- · Roblox Studio · Roblox Creator Hub, 2026 · docs · accessed 2026-10-21
- · Minecraft Creator documentation · Microsoft Learn, 2026 · docs · accessed 2026-10-21
- · Introduction to Counter-Strike 2 Workshop Tools · Valve Developer Community, 2026 · docs · accessed 2026-10-21
- · Skyrim Special Edition: Creation Kit · Steam, 2022 · web · accessed 2026-10-21
- · Halo Infinite Forge beta: Release date, how to play, and what to expect · Windows Central, 2022 · article · accessed 2026-10-21
- · TrenchBroom · trenchbroom.github.io, 2026 · web · accessed 2026-10-21
- · Licenses and Pricing in Fab · Fab documentation, 2026 · docs · accessed 2026-10-21
- · Greyboxing in Unreal Editor for Fortnite · Epic Developer Community documentation, 2026 · docs · accessed 2026-10-20
- · Hammer (Source 2) · Valve Developer Community, 2026 · docs · accessed 2026-10-20
- · Hammer Overview (Source 2 Level Design) · Valve Developer Community, 2026 · docs · accessed 2026-10-20
- · How to Approach Environment Art · 80 Level, 2017 · article · accessed 2026-10-21
Last updated 2026-10-22