The 3D Handbook
Key term

Cross-polarisation

A capture technique that puts one polarising filter on the light and a second, crossed filter on the lens to block specular reflections; how it works, the kit, setting it up, extracting a specular or roughness reference, and its limits.

photogrammetryscanningphotographytexturing

Cross-polarisation is a way of photographing a surface without its reflections. A polarising filter goes over the light and a second one on the lens, turned 90° to the first. Specular reflections are blocked; diffuse colour passes through. The result is close to a pure base colour, which cuts down de-lighting work later.

Light Collab's texture-photography guide sums it up: it is "a technique that removes specular reflectance from photographs" (Light Collab Help Documents: Cross-Polarization Photography for Textures).

#How it works

Light that passes through a linear polariser vibrates in one direction only. What happens when it hits a surface depends on the kind of reflection. Paul Bourke explains that "shiny surfaces (metals, specular materials) preserve polarisation of the light they reflect", while a surface that behaves as a diffuse reflector "will randomly depolarise incident polarised light" (paulbourke.net: Cross polarisation in photography).

So a lens filter turned 90° to the light's filter blocks the reflections, which are still polarised, and lets most of the scattered colour through, which is not (paulbourke.net: Cross polarisation in photography). See photo-sourced and scanned materials for a diagram of the two light paths.

#The kit

#Setting it up

  1. Place the light at about 45° to the camera's axis; Bourke uses this arrangement for his painting scans (paulbourke.net: Cross polarisation in photography).
  2. Point the camera at something very shiny. Bourke photographs "a metallic spoon while in live view mode and rotating the polariser until the highlight is suppressed" (paulbourke.net: Cross polarisation in photography).
  3. Compensate for the light you lose. Bourke measured a loss of at least 1.3 stops on diffuse reflections and notes a bright light source usually makes up for it (paulbourke.net: Cross polarisation in photography). Light Collab warns that too little light forces slow shutter speeds and blurred or grainy images, so use a tripod and a bright light source (Light Collab Help Documents: Cross-Polarization Photography for Textures).
  4. Lock white balance, or process every RAW file with identical settings (Polycount: Super ghetto cross polarised photos for…).

#Limitations

de-lighting · photo-sourced and scanned materials · photogrammetry · roughness map · base colour (albedo) map · photogrammetry and scanning tools

#Further reading and watching

References

  1. Light Collab · Cross-Polarization Photography for Textures · Light Collab Help Documents · docs · accessed 2026-10-21
  2. Paul Bourke · Cross polarisation in photography · paulbourke.net · article · accessed 2026-10-21
  3. almighty_gir, EarthQuake and others · Super ghetto cross polarised photos for albedo reference! · Polycount, 2014 · forum · accessed 2026-10-21
  4. Unity Technologies (expert guide by Sébastien Lagarde) · De-Lighting in Unity · Unity-Technologies/DeLightingTool on GitHub, 2017 · docs · accessed 2026-10-21
  5. Adobe · Delight (AI Powered) · Substance 3D Sampler documentation · docs · accessed 2026-10-21

Last updated 2026-10-22