The 3D Handbook
Guide

CVs and applications

How 3D and environment artists apply to studios, from CV and cover letter to ArtStation and LinkedIn profiles and the application itself, based on advice from games recruiters and studio hiring guides.

careerapplicationscvportfolio

An application to a games studio is a small package: a portfolio link, a CV, often a cover letter, and the public profiles a recruiter will check. The portfolio does most of the work; the rest exists to get it opened and to answer the questions it cannot.

For artists, the portfolio matters most. Stig Strand of games recruiter Amiqus notes that artists and animators are judged mainly on their portfolios (MCV/DEVELOP: Top ten CV writing tips for game developers). Build that first (portfolios, planning a portfolio piece), then use this page to make sure nothing around it gets in the way.

#First readers and reading time

Assume a busy, non-specialist first reader. Skillsearch's Giles Fenwick advises writing as if the CV may first be read by HR staff or recruitment agencies without deep technical knowledge (Skillsearch: Writing the Ideal CV for the Games Industry). Lilia Gurova, talent sourcing director at Room 8 Studio, puts the time pressure plainly: "It takes them a few seconds to make a decision on you" (Women in Games: Levelling Up Your Professional Profile: Top…). The Level Design Book suggests imagining "a bored manager scrolling through your e-mails" (The Level Design Book: Level Design Portfolio).

#The CV

A mock one-page CV. At the top, a name and the job title Environment Artist in orange, then a contact line with email, portfolio link, LinkedIn and city. Below are sections for summary, experience with newest first, projects for juniors, skills and software, and education. Notes on the right say to state the job title plainly, give a working portfolio link without a home address or phone number, write a two-line summary for the studio, list credits and responsibilities and explain gaps, list only software you have mastered, and include education whatever your seniority.
A one-page CV in the order Lilia Gurova recommends, with notes from The Level Design Book, Amiqus and Skillsearch. A junior with no credits replaces most of Experience with Projects.Diagram by the handbook author

Structure. Gurova's order: name and role, then contact details, career summary, experience, skills and education; keep colours and highlighting restrained (Women in Games: Levelling Up Your Professional Profile: Top…). The Level Design Book adds "say what you are at the top" and include your portfolio link and target role (The Level Design Book: Level Design Portfolio).

Experience. Strand recommends reverse chronological order, the most detail on recent and relevant roles, and explained gaps: "Don't leave unexplained dates" (MCV/DEVELOP: Top ten CV writing tips for game developers). For each project, Fenwick asks for your responsibilities and the software you used (Skillsearch: Writing the Ideal CV for the Games Industry). Only list games where you had a key role, and be exact about what you did: "Never lie on an application!" (MCV/DEVELOP: Top ten CV writing tips for game developers).

Skills. "Only list software you have truly mastered" (Women in Games: Levelling Up Your Professional Profile: Top…). Fenwick suggests a star rating or a table to make software skills easy to scan (Skillsearch: Writing the Ideal CV for the Games Industry).

Education. Strand says to include education and grades whatever your seniority (MCV/DEVELOP: Top ten CV writing tips for game developers).

Format. Riot's application guide: "PDFs are your ally!" (Riot Games Internship Study Guide Vol. 2…).

#The cover letter

Not every studio asks for one; studios that do ask will read it. The games job board Hitmarker suggests making it "the first page in a two (or three) page PDF document", matching the CV's style (Hitmarker: Write an awesome esports & gaming cover letter).

#Your ArtStation profile

For 3D artists the portfolio usually lives on ArtStation (see portfolios), and its profile is part of the application.

#LinkedIn and other profiles

Recruiters will look you up. Strand: "Keep your CV and online profiles synchronised", and be mindful that employers may check social media for team fit (MCV/DEVELOP: Top ten CV writing tips for game developers). Fenwick asks you to link your LinkedIn profile from the CV and keep public social accounts employer-friendly (Skillsearch: Writing the Ideal CV for the Games Industry). Riot lists "linkedin/personal website" among the materials it asks applicants for (Riot Games Internship Study Guide Vol. 2…). Treat LinkedIn as a second copy of the CV's facts with a link to the portfolio, not as a portfolio in itself.

#Applying to a studio

  1. Read the listing closely. A Sucker Punch listing for a staff environment artist asked for a "Portfolio of work demonstrating strong proficiency as an Environment Artist" and stated "A portfolio review is required" (Hitmarker: Staff Environment Artist). Strand advises reading each description before tailoring (MCV/DEVELOP: Top ten CV writing tips for game developers).
  2. Apply only where you fit. Riot asks applicants to apply for roles that truly fit their interests and experience, not all of them (Riot Games Internship Study Guide Vol. 2…).
  3. Tailor everything. "Tailoring your resume for the opportunity goes a long way!" (Riot Games Internship Study Guide Vol. 2…); Strand: "Tailor it to each application" (MCV/DEVELOP: Top ten CV writing tips for game developers).
  4. Apply early. Riot reviews applications on a rolling basis (Riot Games Internship Study Guide Vol. 2…).
  5. Check every link. Dead portfolio links "can be a reason to reject" (MCV/DEVELOP: Top ten CV writing tips for game developers). If the portfolio is private, include the password (Riot Games Internship Study Guide Vol. 2…; Women in Games: Levelling Up Your Professional Profile: Top…).
  6. Get a second pair of eyes. Riot suggests a peer, mentor or career centre review your materials, and reminds you that a submitted résumé cannot be replaced (Riot Games Internship Study Guide Vol. 2…).
  7. Answer quickly. A Riot intern's advice: "Be prompt with email responses in regards to scheduling interviews" (Riot Games Internship Study Guide Vol. 2…).

After the application may come an art test and interviews. For interviews, Riot recommends structuring answers with the STAR method (Situation, Task, Action, Results), reviewing the job description for examples you can talk about, and asking thoughtful questions (Riot Games Internship Study Guide Vol. 2…).

#Further reading and watching

References

  1. Stig Strand (Amiqus) · Top ten CV writing tips for game developers · MCV/DEVELOP, 2014 · article · accessed 2026-10-21
  2. Giles Fenwick (after Guy De Rosa) · Writing the Ideal CV for the Games Industry · Skillsearch, 2019 · article · accessed 2026-10-21
  3. Lilia Gurova (Room 8 Studio) · Levelling Up Your Professional Profile: Top Tips · Women in Games, 2023 · article · accessed 2026-10-21
  4. The Level Design Book · Level Design Portfolio (unfinished page) · The Level Design Book · web · accessed 2026-10-21
  5. Christian "DrCurls" Suero · Riot Games Internship Study Guide Vol. 2: Tips and Tricks for Applying · Riot Games, 2022 · article · accessed 2026-10-21
  6. Hitmarker · Write an awesome esports & gaming cover letter (with examples) · Hitmarker, 2022 · article · accessed 2026-10-21
  7. PocketGamer.biz (Mobile Games University) · How to get a job in games: Crafting the perfect CV · PocketGamer.biz · article · accessed 2026-10-21
  8. Jay McDougall · Pyxel-Perfect Portfolios #2: Environment Art · Skillsearch, 2023 · article · accessed 2026-10-21
  9. Sucker Punch Productions · Staff Environment Artist (job listing, expired 27 August 2021) · Hitmarker, 2021 · web · accessed 2026-10-21

Last updated 2026-10-22