The 3D Handbook
Key term

Showcase (warehouse) map

A test level that lays out every asset, kit piece or material in one place, so the team can check scale, consistency and quality in the engine before the content spreads across levels.

environment-artproductionmodularlevel-design

A showcase map (also called a warehouse, gallery or asset zoo) is a test level that lays out every asset of a kind in one place: every prop, every kit piece, every material. The Level Design Book's advice is to "make a scene or level with every prop / art asset, and walk around in it", because "the best way to validate environment art is to try using it in-game" (The Level Design Book: Environment Art).

It is the art-side sibling of the gym level, which tests gameplay metrics rather than assets.

#What goes in it

The Level Design Book quotes game developer Charles Boury, who keeps several showcase scenes (The Level Design Book: Environment Art):

  • ShowcaseCharas for every character.
  • ShowcaseProps, "an Ikea-style overview of every game props".
  • ShowcaseMats, "a grid-view of every material in different light conditions".
  • ShowcaseUI, a scene to play with every interface element.

Boury stresses one word: "Note the word 'every.' Exhaustive lists let you oversee the game content and build confidence" (The Level Design Book: Environment Art). For props he wants "an organised arrangement of all the props to check their palette, silhouette and level of details", ideally "a nice warehouse … with all the game props, nicely grouped by category, arranged on a grid" (The Level Design Book: Environment Art). The book illustrates this with the prop warehouse test level from Caravan Sandwitch (The Level Design Book: Environment Art).

#Problems a showcase map reveals

Laid side by side under the same lights, assets reveal problems that are invisible one at a time:

gym levels and metrics maps · modular kits · set dressing and art passes · art bibles and style guides · playtesting spaces

#Further reading and watching

References

  1. The Level Design Book · Environment Art · The Level Design Book · web · accessed 2026-10-21
  2. Robin-Yann Storm · Gyms, Zoos, and Museums: Your documentation should be in-game · YouTube · video · accessed 2026-10-21
  3. Joel Burgess (co-presented with Nate Purkeypile) · Skyrim's Modular Approach to Level Design · Game Developer (from GDC 2013 Level Design in a Day), 2013 · article · accessed 2026-10-21

Also consulted

  • The Level Design Book · Metrics · The Level Design Book · web · accessed 2026-10-21

Last updated 2026-10-22