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How the handbook works: page types, reading routes, sources and the boxes you will meet.
Using this handbook
- WelcomeOverviewA free, sourced handbook about 3D art, level design and environment art for real-time games, and a map of what is inside.
- How to use this handbookGuideThe six page types, how to read straight through or jump in, what the boxes and resource cards mean, and suggested paths by level and role.
- How this handbook uses sourcesGuideWhy every claim here is cited, which sources count for most, how disagreement is shown, and how to judge a tutorial before you trust it.
- About this handbookReferenceWho made the handbook, what it covers, how it is checked and kept up to date, how to cite it, and what loads from other sites.