Landmarks
A distinctive object players use as a reference point to orient themselves, from Half-Life 2's Citadel to Journey's mountain. One of Kevin Lynch's five elements of a mental map.
A landmark is a distinctive object that people use as a reference point to work out where they are. In Kevin Lynch's study The Image of the City (1960), landmarks are reference points a person does not enter, such as buildings, signs, mountains or public art, with at least one aspect that is unique or memorable in context (Wikipedia: The Image of the City). The Level Design Book uses Lynch's definition: "easily identifiable entities which are used for point-referencing, usually physical objects" (The Level Design Book: Wayfinding). Landmarks are one of the most direct ways environment art supports wayfinding.
#Lynch's five elements
Lynch's study of Boston, Jersey City and Los Angeles concluded that people build mental maps from five elements: paths, edges, districts, nodes and landmarks (Wikipedia: The Image of the City). Landmarks differ from nodes because you cannot enter them, while nodes are focal places you can enter; Lynch's list also includes mobile reference points such as the sun (Wikipedia: The Image of the City).
#Global and local landmarks
Games use landmarks at two scales:
- Global landmarks are visible from almost everywhere and give a constant direction: a mountain, a tower, a citadel.
- Local landmarks identify one junction or room: a crashed vehicle, a statue, a coloured light.
#Landmarks in multiplayer
In multiplayer, landmarks also give players shared names for places. The Level Design Book notes that a hero prop or building "should ground an important place in the level", and that such landmarks "help facilitate callouts" (The Level Design Book: Environment Art), so teammates can say "sniper by the statue" instead of describing coordinates. See hero assets, props and filler.
#What makes a good landmark
- Unique. Lynch stresses an aspect that is unique or memorable in context (Wikipedia: The Image of the City). Two identical towers confuse more than they help.
- Visible. Players don't look up unless something draws the eye, and they look where they are moving (The Level Design Book: Wayfinding). Place landmarks where sightlines and paths point.
- Contrasting. Players notice contrast in colour, shape, lighting and movement (The Level Design Book: Wayfinding). Give the landmark a strong silhouette and value contrast against the sky or background.
- Stable. A landmark that moves or disappears breaks the mental map, unless that effect is intended.
- Tied to the goal (sometimes). A landmark can be a destination, as in Journey, or just an anchor that is never visited.
#Related terms
wayfinding · layout and flow · focal point · silhouette · hero assets, props and filler · composition · signifier
#Further reading and watching
References
- · The Image of the City · Wikipedia, 2026 · web · accessed 2026-10-21
- · Wayfinding · The Level Design Book · web · accessed 2026-10-21
- · Developer commentary/Half-Life 2: Episode Two · Combine OverWiki · web · accessed 2026-10-21
- · Mysterious Journey · Computer Graphics World, Vol. 35, Issue 4, 2012 · article · accessed 2026-10-21
- · Undead Burg (Dark Souls 1) · The Level Design Book · web · accessed 2026-10-21
- · Environment Art · The Level Design Book · web · accessed 2026-10-21
Pages that link here
- How to use this handbook Guide
- Roles in 3D game production Topic
- Composition Topic
- Focal point Key term
- Visual hierarchy and readability Topic
- Colour for environments Topic
- Shape language Topic
- Silhouette Key term
- Scale and proportion Topic
- Forced perspective Key term
- Hero assets, props and filler Topic
- Hierarchical LOD (HLOD) Key term
- Texel density Topic
- Level design and environment art Overview
- Blockout (greyboxing) Topic
- Playtesting spaces Guide
- Layout and flow Topic
- Critical path Key term
- Sightlines and vistas Key term
- Wayfinding Topic
- Breadcrumbing Key term
- Affordance Key term
- Signifier Key term
- Art fatigue Key term
- Worldbuilding for artists Topic
- Books Reference
Last updated 2026-10-22