The 3D Handbook
Key term

Landmarks

A distinctive object players use as a reference point to orient themselves, from Half-Life 2's Citadel to Journey's mountain. One of Kevin Lynch's five elements of a mental map.

level-designenvironment-artwayfindingnavigation

A landmark is a distinctive object that people use as a reference point to work out where they are. In Kevin Lynch's study The Image of the City (1960), landmarks are reference points a person does not enter, such as buildings, signs, mountains or public art, with at least one aspect that is unique or memorable in context (Wikipedia: The Image of the City). The Level Design Book uses Lynch's definition: "easily identifiable entities which are used for point-referencing, usually physical objects" (The Level Design Book: Wayfinding). Landmarks are one of the most direct ways environment art supports wayfinding.

#Lynch's five elements

Lynch's study of Boston, Jersey City and Los Angeles concluded that people build mental maps from five elements: paths, edges, districts, nodes and landmarks (Wikipedia: The Image of the City). Landmarks differ from nodes because you cannot enter them, while nodes are focal places you can enter; Lynch's list also includes mobile reference points such as the sun (Wikipedia: The Image of the City).

A top-down sketch of a small town. Three dashed rectangles mark districts named old town, docks and market. Thick lines mark paths. A white circle where two paths cross is a node labelled plaza. A wavy grey line on the right is an edge labelled river. An orange square in the market district, with dashed rings around it, is a landmark tower seen from all districts.
Lynch's five elements in one small map. The landmark is useful because it is unique and visible from far away, so players can place themselves relative to it from any district.Diagram by the handbook author, after Kevin Lynch

#Global and local landmarks

Games use landmarks at two scales:

  • Global landmarks are visible from almost everywhere and give a constant direction: a mountain, a tower, a citadel.
  • Local landmarks identify one junction or room: a crashed vehicle, a statue, a coloured light.

#Landmarks in multiplayer

In multiplayer, landmarks also give players shared names for places. The Level Design Book notes that a hero prop or building "should ground an important place in the level", and that such landmarks "help facilitate callouts" (The Level Design Book: Environment Art), so teammates can say "sniper by the statue" instead of describing coordinates. See hero assets, props and filler.

#What makes a good landmark

  1. Unique. Lynch stresses an aspect that is unique or memorable in context (Wikipedia: The Image of the City). Two identical towers confuse more than they help.
  2. Visible. Players don't look up unless something draws the eye, and they look where they are moving (The Level Design Book: Wayfinding). Place landmarks where sightlines and paths point.
  3. Contrasting. Players notice contrast in colour, shape, lighting and movement (The Level Design Book: Wayfinding). Give the landmark a strong silhouette and value contrast against the sky or background.
  4. Stable. A landmark that moves or disappears breaks the mental map, unless that effect is intended.
  5. Tied to the goal (sometimes). A landmark can be a destination, as in Journey, or just an anchor that is never visited.

wayfinding · layout and flow · focal point · silhouette · hero assets, props and filler · composition · signifier

#Further reading and watching

References

  1. Wikipedia contributors · The Image of the City · Wikipedia, 2026 · web · accessed 2026-10-21
  2. The Level Design Book · Wayfinding · The Level Design Book · web · accessed 2026-10-21
  3. Valve (transcribed by Combine OverWiki contributors) · Developer commentary/Half-Life 2: Episode Two · Combine OverWiki · web · accessed 2026-10-21
  4. Karen Moltenbrey · Mysterious Journey · Computer Graphics World, Vol. 35, Issue 4, 2012 · article · accessed 2026-10-21
  5. The Level Design Book · Undead Burg (Dark Souls 1) · The Level Design Book · web · accessed 2026-10-21
  6. The Level Design Book · Environment Art · The Level Design Book · web · accessed 2026-10-21

Last updated 2026-10-22