The 3D Handbook
Guide

Export checklist

A sourced pre-export checklist for sending FBX or glTF assets to Unreal, Unity and Godot; scale, axes, transforms, pivots, normals, tangents, UV channels, naming, collision, LODs and a test import.

exportpipelinefbxgltfunrealunitygodot

An export checklist is a short list you run through every time an asset leaves your modeling tool. Most import problems (wrong size, lying on its side, black patches, missing collision) come from a handful of settings, and a checklist catches them before a teammate does.

This page is a starting checklist built from engine documentation and published export guides. Adapt it, write your team's version on one page, and keep it next to your naming conventions and art bibles and style guides.

#Before you start

Know your target. Each engine expects something different:

Unreal Engine Unity Godot glTF files
One unit 1 cm (Unreal Engine 5.8 Documentation) 1 m (Unity 6.6 Manual) 1 m (Godot Engine 4.5 Documentation) Metres (Khronos Group)
Up axis Z (Unreal Engine 5.8 Documentation) Y (Unity 2022.3 Manual) Y (Godot Engine 4.5 Documentation) +Y (Khronos Group)
Collision by name UCX_ and other prefixes (Epic Developer Community documentation) Added in the engine -col, -convcol and other suffixes (Godot Engine documentation) —
Normal map green channel DirectX, Y− (World of Level Design) OpenGL, Y+ (Unity Manual) OpenGL, Y+ (Godot documentation) —

See units, scale and axes and coordinate systems and handedness for the background.

#The checklist

#1. Scale

#2. Axes and transforms

#3. Pivot

#4. Geometry health

#5. Normals and tangents

#6. UV channels

#7. Naming and collision

#8. LODs

#9. Materials and textures

#10. Test the export

  • Re-import it yourself. Unity's manual advises checking the exported file's size and re-importing it into your modeling software to confirm it looks right (Unity 6.6 Manual: Preparing your model files for export).
  • Place it next to a reference (a mannequin, a 1 m cube, a door) in the engine and check size, rotation (0, 0, 0) and pivot.
  • Look at it under light with the normal map applied: seams, black patches and inverted bumps show up immediately.

#Common mistakes

#Further reading and watching

References

  1. Epic Games · Units of Measurement in Unreal Engine · Unreal Engine 5.8 Documentation, 2026 · docs · accessed 2026-10-20
  2. Unity Technologies · Preparing your model files for export · Unity 6.6 Manual, 2026 · docs · accessed 2026-10-20
  3. Godot Engine contributors · Introduction to 3D · Godot Engine 4.5 Documentation, 2025 · docs · accessed 2026-10-20
  4. Khronos Group · glTF 2.0 Specification · Khronos Group (GitHub) · docs · accessed 2026-10-21
  5. Epic Games · Coordinate System and Spaces in Unreal Engine · Unreal Engine 5.8 Documentation, 2026 · docs · accessed 2026-10-20
  6. Unity Technologies · Rotation and orientation in Unity · Unity 2022.3 Manual, 2022 · docs · accessed 2026-10-20
  7. Epic Games · FBX Static Mesh Pipeline in Unreal Engine · Epic Developer Community documentation, 2026 · docs · accessed 2026-10-21
  8. Godot Engine contributors · Node type customization using name suffixes · Godot Engine documentation (source on GitHub), 2026 · docs · accessed 2026-10-21
  9. AlexG · DirectX vs OpenGL: Understanding, Using, Creating DirectX or OpenGL Normal Map Formats · World of Level Design, 2026 · article · accessed 2026-10-21
  10. Unity Technologies · Normal map (Bump mapping) · Unity Manual · docs · accessed 2026-10-21
  11. Godot Engine contributors · Standard Material 3D and ORM Material 3D (documentation source) · Godot documentation (GitHub) · docs · accessed 2026-10-21
  12. Hyperdense · Blender to UE5: the complete export pipeline · Substack, 2026 · article · accessed 2026-10-20
  13. Unity Technologies · Creating models outside of Unity · Unity 2019.4 Manual, 2020 · docs · accessed 2026-10-20
  14. Cinevva · Blender to Unreal Engine Export Checklist: FBX Settings, Bone Axes, and Scale (2026) · Cinevva, 2026 · article · accessed 2026-10-20
  15. KatsBits · FBX rotation fix for Unity · KatsBits Blender Knowledgebase, 2023 · article · accessed 2026-10-20
  16. Unity Technologies · Model tab (FBX Importer) · Unity 2022.3 Manual, 2022 · docs · accessed 2026-10-20
  17. Blender Foundation · Viewport Overlays · Blender 3.5 Manual, 2023 · docs · accessed 2026-10-20
  18. Blender Foundation · 3D Print Toolbox · Blender 3.6 Manual, 2023 · docs · accessed 2026-10-20
  19. Epic Games · FBX Import Options Reference · Unreal Engine Documentation, 2026 · docs · accessed 2026-10-21
  20. Unity Technologies · Model tab (FBX Importer settings) · Unity Manual 2018.2, 2018 · docs · accessed 2026-10-20
  21. Epic Games · Recommended Asset Naming Conventions in Unreal Engine projects · Unreal Engine 5.8 Documentation, 2026 · docs · accessed 2026-10-21
  22. Epic Games · Static Mesh Automatic LOD Generation · Unreal Engine Documentation, 2026 · docs · accessed 2026-10-20

Last updated 2026-10-22