The 3D Handbook
Key term

Coordinate systems and handedness

Which axis points up and whether the axes are left- or right-handed in each 3D tool and engine (Blender, Maya, 3ds Max, Houdini, Unreal, Unity, Godot, glTF, USD), and how exporters convert between them.

foundationsexportpipelineunits

A coordinate system defines which direction each axis points. Two things vary between programs: which axis is up (Y or Z), and whether the axes are right-handed or left-handed. Units are the third variable; see units, scale and axes.

Handedness is easiest to check with your hands. Point your thumb along +X and your index finger along +Y; your middle finger, bent towards you, points along +Z. Whichever hand makes the picture match the program is its handedness.

#Conventions by tool

Tool or format Up axis Handedness One unit Sources
Blender Z Right 1 m (internal unit) (Verge3D Wiki; Cinevva)
3ds Max Z Right Inches by default (system unit) (Verge3D Wiki; 3ds Max 2016 Help)
Maya Y by default, can be set to Z Right Centimetres by default (Verge3D Wiki; Maya 2024 Help)
Houdini Y Right Not stated in the source used (Houdini Engine for Unreal documentation)
Unreal Engine Z, with X forward Left 1 cm (Unreal Engine 5.8 Documentation; Unreal Engine 5.8 Documentation)
Unity Y Left 1 m (Unity 2022.3 Manual; Unity 6.6 Manual)
Godot Y Right 1 m (Godot Engine 4.5 Documentation)
glTF 2.0 +Y; the front of an asset faces +Z Right Metres (Khronos Group)
USD Y or Z, stored per stage as upAxis; fallback Y — — (OpenUSD API documentation)
A two by two grid of axis gizmos. Top row Y-up, bottom row Z-up; left column right-handed, right column left-handed. Each gizmo shows three labelled arrows with the up axis in orange, and the tools that use it listed underneath. Y-up right-handed: Maya, Houdini, Godot, glTF. Y-up left-handed: Unity. Z-up right-handed: Blender, 3ds Max. Z-up left-handed: Unreal Engine.
The four combinations of up axis and handedness, and which common tools use each. An asset moving between any two boxes needs a conversion.Diagram by the handbook author

#Axis conversion between tools

An exporter or importer has to swap axes, and sometimes flip one, to keep the asset looking the same. SideFX's Houdini Engine documentation gives a worked example: Houdini is "a Y-up right handed coordinate system, while Unreal uses a Z-up left handed coordinate system", so "an asset located at (0, 10, 5) in Houdini will be located at (0, 5, 10) in Unreal" (Houdini Engine for Unreal documentation: Coordinate System). Y and Z swap; the object stays in the same visual place.

The same documentation notes a limitation: only recognised vectors are converted, so "a single "Y Position" parameter exposed in Houdini will actually control the Z position in Unreal's coordinate system" (Houdini Engine for Unreal documentation: Coordinate System). Conversion applies to geometry, but not necessarily to every number attached to it.

#Other effects of handedness

#Common mistakes

Related: units, scale and axes, pivot point, 3D file formats, export checklist.

#Further reading and watching

References

  1. Soft8Soft · Coordinate Systems · Verge3D Wiki, 2026 · docs · accessed 2026-10-21
  2. Cinevva · Blender to Unreal Engine Export Checklist: FBX Settings, Bone Axes, and Scale (2026) · Cinevva, 2026 · article · accessed 2026-10-20
  3. Autodesk · Units Setup Dialog · 3ds Max 2016 Help, 2016 · docs · accessed 2026-10-20
  4. Autodesk · Settings preferences · Maya 2024 Help, 2024 · docs · accessed 2026-10-20
  5. SideFX · Coordinate System (Houdini Engine for Unreal) · Houdini Engine for Unreal documentation · docs · accessed 2026-10-21
  6. Epic Games · Coordinate System and Spaces in Unreal Engine · Unreal Engine 5.8 Documentation, 2026 · docs · accessed 2026-10-20
  7. Epic Games · Units of Measurement in Unreal Engine · Unreal Engine 5.8 Documentation, 2026 · docs · accessed 2026-10-20
  8. Unity Technologies · Rotation and orientation in Unity · Unity 2022.3 Manual, 2022 · docs · accessed 2026-10-20
  9. Unity Technologies · Preparing your model files for export · Unity 6.6 Manual, 2026 · docs · accessed 2026-10-20
  10. Godot Engine contributors · Introduction to 3D · Godot Engine 4.5 Documentation, 2025 · docs · accessed 2026-10-20
  11. Khronos Group · glTF 2.0 Specification · Khronos Group (GitHub) · docs · accessed 2026-10-21
  12. Pixar Animation Studios · Encoding Stage UpAxis · OpenUSD API documentation, 2026 · docs · accessed 2026-10-21
  13. KatsBits · FBX rotation fix for Unity · KatsBits Blender Knowledgebase, 2023 · article · accessed 2026-10-20
  14. Unity Technologies · Model tab (FBX Importer) · Unity 2022.3 Manual, 2022 · docs · accessed 2026-10-20
  15. Unity Discussions forum members · "Bake Axis Conversion" import setting · Unity Discussions, 2020 · forum · accessed 2026-10-20

Last updated 2026-10-22