The 3D Handbook
Chapter

Using this handbook

Read these pages in order, or jump to the one you need.

  1. WelcomeOverviewA free, sourced handbook about 3D art, level design and environment art for real-time games, and a map of what is inside.
  2. How to use this handbookGuideThe six page types, how to read straight through or jump in, what the boxes and resource cards mean, and suggested paths by level and role.
  3. How this handbook uses sourcesGuideWhy every claim here is cited, which sources count for most, how disagreement is shown, and how to judge a tutorial before you trust it.
  4. About this handbookReferenceWho made the handbook, what it covers, how it is checked and kept up to date, how to cite it, and what loads from other sites.