The 3D Handbook
Chapter

What 3D artists actually make

Read these pages in order, or jump to the one you need.

  1. Real-time vs. offline renderingTopicGames draw each frame in milliseconds, while films can spend hours on one; this difference shapes how game assets are built.
  2. The game asset pipelineTopicThe ordered stages that turn an idea into a working game asset, from concept and blockout to baking, export, engine setup and review, traced through one wooden crate.
  3. Roles in 3D game productionTopicWho does what when a game world is built — environment, prop, level, technical, material and lighting roles, outsourcing and art direction — and why the titles change from studio to studio.