Sword Model
2025
- Role
- 3D Environment Artist
- Team
- Solo
- Tools
- Blender, Substance 3D Painter
I am solely responsible for this entire project.
This model is my take on a more historically accurate looking sword.
It is modeled after a set of real-world references with some creative freedom in the ornamentals and materials.
Modeling, sculpting and retopology done in Blender.
Texture baking and texturing done in Substance 3D Painter.


This is not a game ready model, therefore I did not optimize the triangle count. If I would use it in a game I would reduce detail especially in the handle part.
