Martin Fleisch – 3D Environment Artist

Journalist 3D Character

2024

Role
3D Environment Artist
Team
Solo
Tools
Blender, Unreal Engine

I am solely responsible for this entire project.

This character is done by me from scratch to enhance my skills in 3D sculpting, retopology, texturing and creating hair cards.

Journalist character final render

The character is inspired by my fascination with 20th century journalism and war reporting.

Character turnaround showing textures

I used photo references and anatomy guides throughout the sculpting process. The clothing was simulated using Blender's cloth physics.

Character retopology wireframe

This is the first time I created and placed hair-cards. The whole process was done in blender. Later I recoloured the hairs brown in UE5.

Hair card examples

The final renders were done in Unreal Engine 5 using Lumen for realistic global illumination and ray-traced reflections.