Martin Fleisch – 3D Environment Artist

Castle Demo

2025

Role
3D Environment Artist
Team
Solo
Tools
Unreal Engine

I am solely responsible for this entire project. Asset pack "Lordenfel: Castles & Dungeons RPG pack" for the art and "Ultra Dynamic Sky" for the lighting and weather system.

I started this project for two reasons:

  • to expand my knowledge in creating levels in video games
  • to have an initial testable prototype for my bachelor thesis

As reference I looked at castles and medieval structures from multiple video games such as the Witcher series, Kingdom Come Deliverance and Baldur's Gate 3.

CastleDemo - Highlights

Playable Demo

This castle, once a great and mighty structure, has since fallen into ruins. Only a peaceful town resides next to it now. This peace however was broken the day a group of bandits invaded the town and took the ruined castle as their own. Now the town lives under a constant oppression having to supply the bandits with food and goods.

It is now the players mission to take back the villagers freedom and drive out the raiders.

Castle layout sketch
After having a rough landscape shape and castle location I sketched out the layout of the castle walls, gates and buildings. I kept in mind how it could have been built over a longer period of time and how the bandit takeover would have affected the layout of pathways and building restorations.
Castle blockout and landscape
While sketching the castle layout, I also started creating a blockout atop a landscape to get a general feel of scale and layout. This led to some landscape adjustments to accommodate height based sections.
Final castle render

In the second to last detail level I painted the foliage inside the castle walls and added props such as barrels, chests, ladders and more finer detail items. This was also followed by some general touch ups.

Final in game screenshots

Castle winter scene
Castle courtyard
Castle ruins daytime
Castle tower winter