Martin Fleisch – 3D Environment Artist

Game Project - Make Me Laugh

2024

Role
3D Environment Artist
Tools
Blender, Unreal Engine, Substance 3D Designer

Everything in Unreal Engine 5 (blueprint programming, level design, environment art, mechanics) and 3D modelling the character and some props.

This game is a university project created in one month.

The game is a roguelite prototype set in the middle ages. You play the court jester of a mad king. Every day, he demands, that you make him laugh, and every day he makes even crazier demands than the day before. This continues until you disobey his orders. You are promptly thrown into the castle's dungeon, where you are left to rot for eternity.

From this dungeon, you now try to fight your way through the castle to the throne room, where you must defeat the mad king.

Make Me Laugh game logo

Playable Demo

Jester character model

The character in the image above is the main protagonist, the jester. I 3D modeled and textured him in Blender. As the whole game is in a more stylized look, I painted the jester by hand.

Game level design
Castle level screenshots

The game has a top down perspective with a unique level design theme of constantly going upwards. This was chosen to portray the jester fighting his way up through the different levels until he reaches the king.