Nocturne - Project overview
2026
- Role
- Environment Artist
- Duration
- 3 months
- Team
- Solo
- Tools
- Blender, Substance 3D Painter, ZBrush, Unreal Engine, Substance 3D Designer, Gaea Quadspinner, Adobe Creative Cloud
I am solely responsible for this project. I used Ultra Dynamic Sky for the lighting and weather system.
Interactive 3D model (lit, wireframe, clay and texture-map views).
This is my bachelor project, where I reconstructed a real-life castle in my area - The "Schattenburg" castle and museum in Feldkirch - as a digital interactive game as it would have been 600 years ago in 1400. Based on historical research and in cooperation with the museum staff, it is an authentic 3D environment with historically informed architecture, including the building layout, wall thicknesses, and the placement of windows and doors. The result was part of an exhibition at the castle museum itself over the span of three days, allowing visitors to explore the historical site interactively.







Beauty Shots
Project title
2026






Texture maps












Texture maps




Interactive material preview: title.

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Buffer and Optimization Viewports





Asset creation overview
Here is an overview of some sculpts i did for this project. A more detailed view of them can be seen in the asset breakdown page in the outliner.


I used Gaea to create both the landscape heightmap and the backdrop mountain-range. It is a 1 to 1 scale replica of the Region "Feldkirch" in Vorarlberg.

