Martin Fleisch – 3D Environment Artist

Nocturne - Project overview

2026

Role
Environment Artist
Duration
3 months
Team
Solo
Tools
Blender, Substance 3D Painter, ZBrush, Unreal Engine, Substance 3D Designer, Gaea Quadspinner, Adobe Creative Cloud

I am solely responsible for this project. I used Ultra Dynamic Sky for the lighting and weather system.

Interactive 3D model (lit, wireframe, clay and texture-map views).

This is my bachelor project, where I reconstructed a real-life castle in my area - The "Schattenburg" castle and museum in Feldkirch - as a digital interactive game as it would have been 600 years ago in 1400. Based on historical research and in cooperation with the museum staff, it is an authentic 3D environment with historically informed architecture, including the building layout, wall thicknesses, and the placement of windows and doors. The result was part of an exhibition at the castle museum itself over the span of three days, allowing visitors to explore the historical site interactively.

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Beauty Shots

Project title

2026

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Texture maps

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Courtyard
Walkway
Interior 1
Interior 2
Interior 3

Texture maps

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Interactive material preview: title.

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valueshot
Value Shot
detaillighting
Detail Lighting

Buffer and Optimization Viewports

Unlit Viewport
Shader Complexity
Lighting Complexity
Wireframe Viewport
Nanite Overdraw

Asset creation overview

Here is an overview of some sculpts i did for this project. A more detailed view of them can be seen in the asset breakdown page in the outliner.

assetzoo
Zbrush Sculpts Overview
assetzoo
Asset Zoo

I used Gaea to create both the landscape heightmap and the backdrop mountain-range. It is a 1 to 1 scale replica of the Region "Feldkirch" in Vorarlberg.

gaealandscape
Gaea landscape
referenceboard
Reference Board