Since I have been having so much fun with Substance Designer, I wanted to create a procedural material that would further expand my knowledge in different areas of the program, and that it did.
An overview of the different texture maps. (From left to right: Base Colour; Normal; Displacement; Ambient Occlusion; Roughness)The substance graph is split into multiple sections: The basic heightmap and detail blending at the bottom, the smaller details in the top-left and the albedo in the top-right.Here is an overview of different variations of the texture. There are tweakable dirt, moss and water levels.