Nocturne - Ivy foliage creation
2026
- Role
- 3D Environment Artist
- Team
- Solo
- Tools
- Blender, Unreal Engine, Substance 3D Designer, Adobe Creative Cloud
I am solely responsible for this project.
Beauty shots



Texture creation

After gathering some sample leaves from a nearby forest, I photographed them with and without a lightplate to get my Base colour and Subsurface scattering map.

I then arranged the individual leaves in photoshop to get albedo, subsurface scattering and heightmap textures that can later be used in Substance Designer to create the texture-set.