Martin Fleisch – 3D Environment Artist

Nocturne - Ivy foliage creation

2026

Role
3D Environment Artist
Team
Solo
Tools
Blender, Unreal Engine, Substance 3D Designer, Adobe Creative Cloud

I am solely responsible for this project.

Beauty shots

ivy1
ivy2
ivy3

Texture creation

ivytextureset
Texture-set - fro left to right: Base Colour; Normal; Roughness; Subsurface Scattering

After gathering some sample leaves from a nearby forest, I photographed them with and without a lightplate to get my Base colour and Subsurface scattering map.

photography

I then arranged the individual leaves in photoshop to get albedo, subsurface scattering and heightmap textures that can later be used in Substance Designer to create the texture-set.