Martin Fleisch – 3D Environment Artist
4 years in 3d.
Skills
- Environment art
- Modeling
- Texturing
- Sculpting
- Level design
- Lighting & rendering
Specialties
- 3D Modeling: Environment design and modeling · 3D sculpting · Retopology
- Game Development: Video game modding · RedEngine · Divinity Engine · Hammer Editor
- Texturing: UV Mapping · Texture painting · Creating textures
- Other: Level design · Rendering · Shaders
- Photography: Landscape photography · Animal photography · City photography
- Animation: Source Filmmaker
Software
Blender, ZBrush, Substance 3D Painter, Substance 3D Designer, Unreal Engine, Unity, Adobe Creative Cloud, Microsoft Office, DaVinci Resolve, Affinity, Gaea Quadspinner
Languages
German, English, Spanish, French
Interests
Photography, Video Games, Drawing, Climbing