Martin Fleisch – 3D Environment Artist

Get to know me

Martin Fleisch, 3D Environment Artist

Hello!

I am a 3D Environment Artist passionate about creating immersive and realistic real-time scenes.

I craft props, foliage, materials and more to bring environments to life and support the project's creative vision.

Furthermore, I am always interested in new projects and collaborations - do not hesitate to get in touch!

Currently

  • Working on: Nocturne - Ivy foliage creation
  • Learning: Procedural materials in Substance Designer
  • Playing: Baldur's Gate 3
  • Open to: Environment art roles and collaborations

Experience

Work

  • 2024 – today: Your job title, Studio / freelance – One line about what you did there.

Learning

  • 2021 – 2025: Your degree, University – Focus, thesis or highlights.

My journey

  1. 2023 Scavenger Simulation – This a simulation project created in Blender, recreating a scavenger that flies around in circles and collects "food" from a "corpse".
  2. 2023 Environment Art Project - Sägerbrücke – This is the final project from my first semester.
  3. 2023 Galaxy in a Jar – The original challenge we were given was a stylized or low-poly rocket.
  4. 2024 Journalist 3D Character – This character is done by me from scratch to enhance my skills in 3D sculpting, retopology, texturing and creating hair cards.
  5. 2024 Game Project - Make Me Laugh – This game is a university project created in one month.
  6. 2024 Game Project - Echoes of the Abyss – This is a game created in two days at a game jam at our university.
  7. 2025 Procedural Basalt Texture – Since I have been having so much fun with Substance Designer, I wanted to create a procedural material that would further expand my knowledge in different areas of the program, and that it did.
  8. 2025 Castle Demo – I started this project for two reasons:
  9. 2025 Sword Model – This model is my take on a more historically accurate looking sword.
  10. 2026 Nocturne - Project overview – Here is an overview of some sculpts i did for this project.
  11. 2026 Nocturne - Asset breakdown – Here is an overview of some sculpts i did for this project.
  12. 2026 Nocturne - Ivy foliage creation – After gathering some sample leaves from a nearby forest, I photographed them with and without a lightplate to get my Base colour and Subsurface scattering map.