Get to know me

Hello!
I am a 3D Environment Artist passionate about creating immersive and realistic real-time scenes.
I craft props, foliage, materials and more to bring environments to life and support the project's creative vision.
Furthermore, I am always interested in new projects and collaborations - do not hesitate to get in touch!
Currently
- Working on: Nocturne - Ivy foliage creation
- Learning: Procedural materials in Substance Designer
- Playing: Baldur's Gate 3
- Open to: Environment art roles and collaborations
Experience
Work
- 2024 – today: Your job title, Studio / freelance – One line about what you did there.
Learning
- 2021 – 2025: Your degree, University – Focus, thesis or highlights.
My journey
- 2023 Scavenger Simulation – This a simulation project created in Blender, recreating a scavenger that flies around in circles and collects "food" from a "corpse".
- 2023 Environment Art Project - Sägerbrücke – This is the final project from my first semester.
- 2023 Galaxy in a Jar – The original challenge we were given was a stylized or low-poly rocket.
- 2024 Journalist 3D Character – This character is done by me from scratch to enhance my skills in 3D sculpting, retopology, texturing and creating hair cards.
- 2024 Game Project - Make Me Laugh – This game is a university project created in one month.
- 2024 Game Project - Echoes of the Abyss – This is a game created in two days at a game jam at our university.
- 2025 Procedural Basalt Texture – Since I have been having so much fun with Substance Designer, I wanted to create a procedural material that would further expand my knowledge in different areas of the program, and that it did.
- 2025 Castle Demo – I started this project for two reasons:
- 2025 Sword Model – This model is my take on a more historically accurate looking sword.
- 2026 Nocturne - Project overview – Here is an overview of some sculpts i did for this project.
- 2026 Nocturne - Asset breakdown – Here is an overview of some sculpts i did for this project.
- 2026 Nocturne - Ivy foliage creation – After gathering some sample leaves from a nearby forest, I photographed them with and without a lightplate to get my Base colour and Subsurface scattering map.