The 3D Handbook

I've put together a handbook on 3D art for real-time games: everything from how a mesh is built to lighting a finished scene, in plain language.
It has 248 pages in eleven parts and reads like a course, but every page also works on its own. Every claim links to its source, where artists disagree both views are shown side by side, and most pages have real examples and small exercises to try yourself.
The handbook will keep growing. If something is unclear, wrong or missing, write me through the contact page and I'll add it.
Martin Fleisch