This character is done by me from scratch to enhance my skills in 3D sculpting, retopology, texturing, and creating hair cards.

The texturing was done in Substance 3D Painter. I first baked the high-poly model onto the low-poly one, then applied the different materials.


360 character view

I did the topology all by hand in blender. This way i could focus on having higher face counts in more detailed areas such as the face.


This is the model after one subdivision
This was the first time i created and placed haircards. The whole process was done in blender. Later i recolored the hairs brown in UE5.